This is an example of the kind of output you might expect.
Median: Median Filter
Width [Width of the filter in pixels] = 3
Height [Height of the filter in pixels] = 3
X [Horizontal center of the filter from top left] = 2
Y [Vertical center of the filter from top left] = 2
Sharpen: Basic Sharpen Convolution
Convolution: Generic Convolution Filter
Width [Width of the filter in pixels] = 3
Height [Height of the filter in pixels] = 3
X [Horizontal center of the filter from top left] = 2
Y [Vertical center of the filter from top left] = 2
Number [The number of kernels] = 2
Values [List of convolution values] =
1,0,1,2,0,2,1,0,1,1,2,1,0,0,0,1,2,1
Gaussian Blur: Gaussian Blur Convolution
Radius [Radius of the blur in pixels] = 1.2
Laplacian: Laplacian of Gaussian Convolution
Radius [Radius of the Gaussian in pixels] = 0.8
Unsharp Mask: Unsharp Mask Sharpening
Radius [Radius of the blur in pixels] = 1.5
Amount [The percentage of sharpness added] = 60
Threshold [Level difference at which sharpening will be done] =
0
Despeckle: Despeckle Noise Reduction
Threshold [Image complexity threshold for despeckling] = 20
Brightness: Adjust Brightness
Amount [Amount of brightness] = 0
Equalize: Equalize Brightness Levels
Contrast: Adjust Contrast
Amount [Amount of contrast] = 0
Levels: Adjust Black and White Levels
Black Input [The input level that should be regarded as black] =
0
White Input [The input level that should be regarded as become
white] = 255
Black Output [The level to define as black] = 0
White Output [The level to define as white] = 255
AutoLevels: Automatic Color Level Adjustment
Clip [The percentage of extreme values ignored] = 0.5
Histogram: Histogram of Color Levels
Red [The number of red values] =
Green [The number of green values] =
Blue [The number of blue values] =
RGB [The combined RGB values] =
Twirl: Twirl Distortion
Angle [The amount of twirl in degrees] = 120
Extent [How far the effect extends] = 50
Speed [Speed versus quality tradeoff] = 8
Pinch: Pinch distortion
Amount [The amount of pinch] = 50
Extent [How far the effect extends] = 50
Speed [Speed versus quality tradeoff] = 3
Ripple: Pond Ripple Distortion
Height [The amplitude of the wave in pixels] = 10
Length [The wavelength in pixels] = 30
Phase [The phase of the wave in degrees] = 0
Speed [Speed versus quality tradeoff] = 6
Wave: Random Wave Distortion
Number [Number of waves] = 3
LengthMin [The lowest wavelength] = 40
LengthMax [The highest wavelength] = 60
HeightMin [The lowest amplitude] = 5
HeightMax [The highest amplitude] = 15
Speed [Speed versus quality tradeoff] = 6
