Represents a world space transform.

When first created the object defaults to the identity - no transformation.

A world space transform is not same an object transform. You are changing the coordinate system - not the objects you're inserting.

 

   
   
Method Description
Invert Invert the transform.
Magnify Scale about a locked anchor point.
Reset Reset to the identity.
Rotate Rotate about a locked anchor point (angle in degrees).
Skew Skew horizontally and vertically about a locked anchor point.
Translate Translate horizontally and vertically.

 

   
   
Property Default Description
String Yes A string representation of the transform.