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This property determines the threshold at which object stream
compression should be applied.
Object stream compression can be very effective but there are
two factors which need to be taken into account. The first is that
not all objects are compressible and the second is that the object
stream compression itself has a small overhead. As such, if there
are few small objects that can be compressed, the overhead may be
larger than the amount of space saved.
This property allows you to specify the minimum number of bytes
of compressible data that are required before object stream
compression is used. This setting will only be applied if the
CompressObjects property
is set to true. If it is set to false then object stream
compression will never be used.
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